DGO / A community multiplayer project

Open-world
multiplayer.

Ride with friends, fight infected hordes, trade supplies, and take on rival groups in a persistent online world.

COMING SOON

A survivor running from an infected horde beneath a burning railway bridge
Cooperative PvE / Player combatExplore

Gameplay footage

DGO teaser

A look at the project in action.

Open on YouTube

Early footage. Still in development.

Planned gameplay

Co-op / PvP / PvE

Play with friends.
Meet other groups.

Work together against a horde, head out to find supplies, or fight for control of an area.

DGO is being built around encounters with other players. A group you meet might join the fight, trade what you need, or compete for the same loot.

A survivor sprinting from a massive infected horde beside a mountain lake

Cooperative PvE

Fight infected together.

Take on large hordes with your group and work together through encounters that are harder to face alone.

A survivor crouching beside his motorcycle in tall forest grass

Motorcycles & exploration

Head out with friends.

Ride across the map, search for supplies, and meet up with your group for the next encounter.

A survivor looking out over a forested mountain valley

PvP & player groups

Compete for territory.

Form a club or faction, trade with other players, and challenge rival groups for resources and control.

These experiences are planned. Features and player counts will depend on testing.

Explore the world

Roads, forests,
and places to explore.

Travel with your group or head out on your own. The aim is a shared world where other players can change what happens next.

A detailed map of roads, forests, lakes, and mountain regions

Exploration

Search for supplies.

Choose where to head next. Explore roads and settlements, look for useful equipment, and bring supplies back to your group.

Looting / Inventory / Trading

Travel

Ride across the map.

Meet up with friends and travel by motorcycle. Explore as a group or take your own route to the next encounter.

Motorcycles / Group travel / Exploration

Shared encounters

Meet other players.

Another group might help you fight a horde, trade supplies, or turn the encounter into a fight over the area.

PvPvE / Factions / Player territory

Silhouette of a rider on a motorcycle kicking up mud in a misty forest

Development

Milestones will be announced after testing

Current work
and next steps.

DGO is in early development and technical research. There is no public build and no announced release date.

Project updates on Reddit
  1. Current focusIn development

    Research and foundations

    Inspect and extend the original game. Develop custom networking, server systems, and reliable synchronization.

  2. TestingPlanned

    Small player groups

    Test stability, performance, and synchronization at a manageable scale before increasing player counts.

  3. Long-term scopePlanned

    Persistent multiplayer systems

    Work toward progression, inventory, trading, factions, events, territory, and community server tools.

Project FAQ

Frequently asked
questions.

Playing, testing, and development.

Early testing

Alpha Sign-Ups

Help test DGO with other players and share what works, what breaks, and what could be better.

The application link will be posted here when testing opens.

Join the community on Discord