
Cooperative PvE
Fight infected together.
Take on large hordes with your group and work together through encounters that are harder to face alone.
DGO / A community multiplayer project
Ride with friends, fight infected hordes, trade supplies, and take on rival groups in a persistent online world.
COMING SOON
Planned gameplay
Co-op / PvP / PvE
Work together against a horde, head out to find supplies, or fight for control of an area.
DGO is being built around encounters with other players. A group you meet might join the fight, trade what you need, or compete for the same loot.

Cooperative PvE
Take on large hordes with your group and work together through encounters that are harder to face alone.

Motorcycles & exploration
Ride across the map, search for supplies, and meet up with your group for the next encounter.

PvP & player groups
Form a club or faction, trade with other players, and challenge rival groups for resources and control.
These experiences are planned. Features and player counts will depend on testing.
Explore the world
Travel with your group or head out on your own. The aim is a shared world where other players can change what happens next.

Exploration
Choose where to head next. Explore roads and settlements, look for useful equipment, and bring supplies back to your group.
Looting / Inventory / Trading
Travel
Meet up with friends and travel by motorcycle. Explore as a group or take your own route to the next encounter.
Motorcycles / Group travel / Exploration
Shared encounters
Another group might help you fight a horde, trade supplies, or turn the encounter into a fight over the area.
PvPvE / Factions / Player territory




Development
Milestones will be announced after testing
DGO is in early development and technical research. There is no public build and no announced release date.
Project updates on RedditInspect and extend the original game. Develop custom networking, server systems, and reliable synchronization.
Test stability, performance, and synchronization at a manageable scale before increasing player counts.
Work toward progression, inventory, trading, factions, events, territory, and community server tools.
Project FAQ
Playing, testing, and development.
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Early testing
Help test DGO with other players and share what works, what breaks, and what could be better.
Sign-up form coming soon.
Open sign-up formThe application link will be posted here when testing opens.
Join the community on Discord